Want to use [SKPhysicsBody bodyWithPolygonFromPath:path] easier way like me? Here with a small helper for easier path drawing, hope it help others too.
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SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"img"];
CGFloat offsetX = sprite.frame.size.width * sprite.anchorPoint.x;
CGFloat offsetY = sprite.frame.size.height * sprite.anchorPoint.y;
CGMutablePathRef path = CGPathCreateMutable();
CGPathCloseSubpath(path);
sprite.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path];